Gamification: Easy to Screw Up

Gamification, as a “thing,” just happened to peer-to-peer (P2P) fundraising only a few years ago. What really happened is that the word was created, not the thing itself.

The best overview of gamification I found was in Blackbaud’s “Drab to Fab: Peer to Peer Event Makeover.” This rundown of what’s new in P2P details gamification in brilliant fashion:

The heart of gamification is to create an ongoing experience that drives engagement, recognizes results and inspires forward movement. Ideally you will repeat this experience over and over again throughout your relationship with the fundraiser.

Various tools are used to drive behavior in gamification: badges, progress bars, fundraising status, gifts, leaderboards, levels/tiers and selective personalized communications.

These tools are deployed in an escalating fashion to drive behavior toward a desired goal, in this case fundraising for your nonprofit.

Vickie LoBello, who speaks from more than 25 years of experience at St. Baldrick’s Foundation and the American Cancer Society Relay For Life, says, “Gamification can work well if done well, but there are ways gamification design can hurt your nonprofit’s effort.”

Vickie, now a consultant with Turnkey and currently in the hapless circumstance of being on business travel with me when I am on deadline for a blog, goes on to say, “The problem with gamification is that often it turns into a pay for play system, rewarding fundraisers for behaviors, instead of reinforcing in fundraisers the idea that they love fundraising for their nonprofit.”

We are at breakfast, prior to an all day client meeting. Vickie eyes her bagel. I say, “Focus Vickie!” I continue to drill her with questions about gamification.

We talked about various examples we had seen recently, and without naming names, she noted that often nonprofits offer lovely gifts and exciting experiences (think airline tickets and trips to exotic places) in exchange for fundraising, as part of the gamification system.

This unfortunate gift selection reinforces to the fundraiser that the reason they fundraise is to get the gift, not because of an attachment to the nonprofit.

Gamification, in its best form, reinforces the idea that “I like doing this,” whatever “this” is, with engagement strategies that are A) fun and B) interactive. The fundraiser who feels seen through these engagement strategies reacts more often in positive ways.

Yes Vickie, now you can eat breakfast.

Otis Fulton, Ph.D.

Otis Fulton, Ph.D., spent most of his career in the education industry, working at the psychometric research and development firm MetaMetrics Inc., Pearson Education and others. Since 2013, he has focused on the nonprofit sector, applying psychology to fundraising and donor behavior at TurnkeyHe is the co-author of the 2017 book, ”Dollar Dash: The Behavioral Economics of Peer-to-Peer Fundraising,” and the 2023 book, "Social Fundraising: Mining the New Peer-to-Peer Landscape,"  and is a frequent speaker at national nonprofit conferences. With Katrina VanHuss, he co-authors a blog at NonProfit PRO, “Peeling the Onion,” on the intersection of psychology and philanthropy.

Otis is a much sought-after copywriter for nonprofit fundraising messages. He has written campaigns for UNICEF, St. Jude’s Children’s Research Hospital, March of Dimes, Susan G. Komen, the USO and dozens of other organizations. He has a Ph.D. in social psychology from Virginia Commonwealth University and a Bachelor of Arts from the University of Virginia, where he also played on UVA’s first ACC champion basketball team.

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